Urged By An Evil Spirit Aspect
The details of this aspect probably vary with the setting more than the average aspect. This example is a 'temptation of the dark side of the force' variety, where the aspect acts as an apparently free source of FP… but the number of FP so acquired should be recorded, and either lead the character on a slide towards evil, or have the 'bad karma' they're accumulating act as FP in the GM's hand to power sundry bad things to the people around them or the world at large.
Concept
There's a voice inside your head talking to you, giving you advice and apparently able to influence the world around you. You're not sure that it has your best interests at heart, though.
Invoke To…
- have things coincidently go your way (like the regular coincidences bought with Fate Points, but perhaps more potent).
Compel To…
- Have adverse effects on those around you, but as far as you know have no impact on you. Go on, take the free Fate Points, what could possibly go wrong…
page revision: 0, last edited: 12 Jan 2007 07:05