Your players will be that much more invested in the game if something personal or important to them is at stake. Don't be shy about bringing aspects of your players' backstories to bear in your game; it's likely that they'll care more about their long-lost father than random village #265. Keep in mind, however, that this does not necessarily mean that they should lose everything should they fail. If you're at a loss for what to do when Lord Malevolent actually activates his earth-shattering superlaser, due to the players' failure to stop him, call the session for the day and work on it for next time. Not only does this provide a good cliffhanger, but it also gives you time to think up a way for the heroes to get out of their sticky situation. You'd be surprised what pulp writers came up with.
Put Everything On The Line
page revision: 1, last edited: 12 Dec 2007 03:05