Player Driven Details

Feel free to push some of the detailing back on to the players. This is the way I personally think it should work:

GM: Okay, so you got a Superb result on your attempt to Research the mysterious Cult of Osiris.

Player: Great! What do I find out?

GM: That's a good question. What do you find out?

It may take a bit to coach the players into running with this, but when it starts to fire it's really hot.

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