Player Driven Details
Feel free to push some of the detailing back on to the players. This is the way I personally think it should work:
GM: Okay, so you got a Superb result on your attempt to Research the mysterious Cult of Osiris.
Player: Great! What do I find out?
GM: That's a good question. What do you find out?
It may take a bit to coach the players into running with this, but when it starts to fire it's really hot.
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