Mr Spock
Mr. Spock
Phase One: Early Life
- Child of two worlds
Phase Two: Young Adult
Phase Three: First Adventure
Phase Four: Other Adventures
Phase Five: Other Adventures
Skills
Superb
Science
Great
Academics, Might
Good
Athletics, Mysteries, Resolve
Fair
Alertness, Endurance, Leadership, Investigation
Average
Art, Engineering, Fists, Resources, Weapons
Stunts
Science: Scientific Genius (Physics +1, Subspace Theory +2), Vulcan Nerve Pinch (Use Science in place of fists once per scene, or after successful maneuver), Weird Science
Academics: Walking Library
Mysteries: Vulcan Mind Meld (need help with details)
Aspects
- Child of Two worlds
- Fascinating!
- That would be… illogical
- Best Science officer in the fleet
- Vulcan Mental Discipline
- Vulcan Physiology
Health: x
Composure: xx
page revision: 3, last edited: 24 Mar 2009 15:30