Mr Spock

Mr. Spock

Phase One: Early Life

  • Child of two worlds

Phase Two: Young Adult

Phase Three: First Adventure

Phase Four: Other Adventures

Phase Five: Other Adventures

Skills

Superb
Science
Great
Academics, Might
Good
Athletics, Mysteries, Resolve
Fair
Alertness, Endurance, Leadership, Investigation
Average
Art, Engineering, Fists, Resources, Weapons

Stunts

Science: Scientific Genius (Physics +1, Subspace Theory +2), Vulcan Nerve Pinch (Use Science in place of fists once per scene, or after successful maneuver), Weird Science
Academics: Walking Library
Mysteries: Vulcan Mind Meld (need help with details)

Aspects

  • Child of Two worlds
  • Fascinating!
  • That would be… illogical
  • Best Science officer in the fleet
  • Vulcan Mental Discipline
  • Vulcan Physiology

Health: x
Composure: xx

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