Independent Rolls

Slight departure from the standard SotC conflict mechanics, which tries to capture some of the color of the car chase rules…

1) the attacker specifies difficulty (at this point GM usually asks "what are you doing that's so difficult?")

2) attacker and defender both roll against that difficulty. If attacker succeeds and defender fails, calculate damage as normal (stress = difference)

Implications: when the attacker uses fate points to add to his result, they raise both the attacker's result and the defender's difficulty

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