Get on with it. Get to the adventure, get to the fun. It seems like some GMs are inclined to make the players spend a certain amount of time groping around in the dark for something to do. You don't need to do that. Don't be worried about 'running out' of adventure — I think every single game I've played or listened to has run too long for the time alloted.
Get To The Fun
page revision: 1, last edited: 12 Dec 2007 03:03