Investigation Stunts


✪ Scene of the Crime [Investigation]

The character has a strong visual memory, and whenever he revisits a place where he has used Investigation before, he may make an immediate use of Investigation in a matter of seconds in order to determine what changed since he was last there, as if it were an unusually detailed Alertness check.

✪ Eye for Detail [Investigation]

Requires Scene of the Crime

Your character’s visual memory is so strong that with a little concentration, he can revisit any place he’s been to in his memory in exacting detail.
Sometimes, he can even pick up on details that he hadn’t consciously realized before.
To use this ability, the character spends a fate point, and may make a single perception based roll (usually Investigation, but not necessarily limited to that) to find things out as if he were still in the location, no matter how long ago he left the scene.

✪ Uncanny Hunch [Investigation]

Requires at least one other Investigation stunt and one other Empathy stunt

Sometimes your guesses play out to great advantage. Once per scene, you may make a guess about what the “deal” is with a particular character, object, location, or situation.
Do not speak this guess aloud; write it down on a piece of paper and give it to the GM. The GM must accept it as a valid hunch that would be something of a revelation if true (i.e., no “I’m convinced that moon orbits the Earth!” – that’s too obvious). If, at some later point, your hunch proves to be correct, you may use your Investigation or Empathy skill instead of any other skill, where that target is concerned, for one exchange. (A savvy GM will occasionally alter her characters’ motives to match your hunches; if she does, that’s absolutely perfect!)


✪ Lip Reading [Investigation]

The character may use Investigation to eavesdrop on conversations he can only see. If the GM would normally allow someone to attempt to read lips, the difficulty is reduced by two; otherwise, you may simply roll Investigation when others may not.

✪ Focused Senses [Investigation]

The character is skilled at concentrating on one of his senses to the exclusion of all others. The sense must be specified at the time this stunt is taken. With a few moments of concentration, the character may enter a focused state. So long as he remains in that state, for as long as the character uses nothing but Investigation, all Investigation actions the character takes that use the specified sense gain a +2 bonus. While in this state, if the character needs to make a non-Investigation roll, that roll is at -2 due to this intense focus.
This stunt may be taken multiple times, each time for a single sense. If the character has specified multiple senses, his focus may cover all of them at once.

✪ Impossible Detail [Investigation]

Requires Focused Senses

When paying attention, the character’s senses operate at a profound level of focus, allowing him to pick up on details that, very simply, no one else easily or even possibly could.
With this stunt, the character faces no increased difficulties due to a physical detail being too small or subtle. As an example, this can reduce the difficulty to detect the presence of nearly any poison to Mediocre (as, honestly, subtlety is all it has to conceal itself ).
The use of this stunt may color what details a GM chooses to reveal to a character as well, on a successful Investigation roll. Make sure to let the GM know you have this stunt whenever rolling Investigation.
As this involves a use of Investigation, it must still be a deliberate exploration, rather than a casual use better suited to Alertness.

✪ Quick Eye [Investigation]

The character is able to investigate a location much more quickly than others, while still being very thorough.
All Investigation efforts the character makes happen one to two time increments (page XX) faster than usual, allowing him to make one or two additional rolls in the same amount of time, or simply conclude his investigation faster than he would otherwise.

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