Fate Pdq Take 1
- Use PDQ mechanics for qualities (i.e. skills and stunts) and combat and add in things from FATE 3 (via SotC)
- use PDQ qualities, combat rules, advancement, … the whole shebang
- This can also be thought of using SotC and substituting in PDQ rules for skills, damage, etc.
- ZoZ/Truth and Justice Hero Points are Fate Points (http://www.faterpg.com/dl/sotc-srd.html#fate-points)
- Rob's 'stuntless' rules for dramatic invocations are very good (http://groups.yahoo.com/group/FateRPG/files/SOTCstuntless.pdf)
- Fate Point/Hero Point Refresh
- Option 1: FATE refresh rules
- refresh is total #aspects FP
- FP are refreshed at the beginning of each session
- FP may be refreshed within a session, at GM's discretion
- Option 2: Wheel of Fate refresh rules
- Players start with 1/2 total aspects (since they'll have roughly double the aspects of WoF) and put the other 1/2 into a bowl in the middle of the table
- Players can give fate points from the bowl to other players for good role playing, etc. (this is similar to Don't Rest Your Head's Hope Coins)
- If you're lucky, GM may occasionally add to the bowl to reward the group
- Comples are given out of the bank (they do not deplete the bowl)
- Option 3: T&J/ZoZ refresh (see T&J/ZoZ)
- Option 1: FATE refresh rules
- Qualities and Aspects (see The Nature of Aspects)
- Option 1: Qualities are aspects
- they are fate point lenses
- In ZoZ/TJ, you already get a Hero Point when a weakness comes into play, which is very much like a FATE compel
- Use total MOD for #aspects in refresh rules
- Qualities may not model story and situation aspects very well, but you could leave those out
- Option 2: Qualities Group Aspects
- Each quality has one pretinent aspect for each rank (Good has 1, Expert has 2, Master has 3)
- Master [+6] Samurai: "Shiro, my liege lord", "The code of bushido", "Seen too many battles"
- If you use qualities for descriptions and connections, the aspects may tend to favor story and situation ("Jet's in trouble!")
- Each quality has one pretinent aspect for each rank (Good has 1, Expert has 2, Master has 3)
- Option 1: Qualities are aspects
- Add maneuvers (http://www.faterpg.com/dl/sotc-srd.html#maneuvers)
- Add chase rules! (http://www.faterpg.com/dl/sotc-srd.html#id81)
- As usual in PDQ, model vehicles as characters with qualities, etc. (which may help with the driving) and use PDQ damage rules for the 'stress'
- Add SotC consequences to avoid damage (http://www.faterpg.com/dl/sotc-srd.html#consequences)
- Armor-like qualities are already very close to SotC's consequence rules
- Moderate and severe consequences may last longer than PDQ damage, depending on scene length
- Add assessment/declaration (http://www.faterpg.com/dl/sotc-srd.html#assessment-and-declaration)
Atomic Sock Monkey products page: http://www.atomicsockmonkey.com/products.asp
I bought The Zantabulus Zorceror of Zo and I like that as a framework. I'm not familiar with the other products (except for the core rules) yet.
page revision: 97, last edited: 23 Nov 2007 05:17