Fate Conversion For D&D 4e
Here is a link to the document of the work-in-progress: http://spreadsheets.google.com/pub?key=pGuL7SccMEaNCNXoYFDTTXg
From the doc:
The point here is to make a FATE system for planescape that really feels like D&D 4e (using traditional alignments here and a conversion of planescape)
Here are the goals:
PRIMARY GOAL: easy way to use D&D4e materials in a FATE game
- level-based advancement
- apprentice-to-master progression
- features at particular levels provide something for players to anticipate
- "level" is a concrete feature of characters
- aspected alignment
- "The ends justify the means, if it's for a good cause (chaotic good)"
- partly a "mission statement" for the character
- compellable
- classes
- a lot of variety in characters' abilities (large spell lists, class feature diversity)
- limited access to abilities, based on class and level
- Combat tactics
- keep to zones
- engagement
- opportunity attacks
- groups
- FATE mechanics
- resolve and endurance increase stress tracks as normal
- easy way to convert D&D stats to this system
- skills based on attributes
- resolve (wis), endurance (con), perform (cha), etc.
- defend with highest relevant skill (int/dex for reflex, etc) — this represents the characters prowess with that attr
- D&D scale is 20-valued and FATE scale is 9-valued (-4 - 4), so FATE ~ D&D/2
- +2 in D&D is roughly like a +1 in FATE so most feats translate to a +1 bonus
- each attribute rank is roughly equivalent to 4 pts in D&D, so mediocre ~ 10 - 13, average ~ 14 - 17, fair ~ 18 - 21, good ~ 22 - 25
- probably start with 2 attribute points and the possibility of upgrading by taking poors (-1)
- racial bonuses can bump up the max and provide extra points (humans get a +1 to any, others get 2 specific +1s)
More details in the doc. As things finalize, I'll move them here.
— Bill Burdick
page_revision: 4, last_edited: 1231538230|%e %b %Y, %H:%M %Z (%O ago)





